One of the interesting features is a method by which you can create a character in the game based on yourself. So you can literally be a character in the game. This made for an interesting element in the show where the players on screen were the characters in the story.
We were all excited about this at first as none of us had ever played ourselves in an RPG before. But the joy of this wore off as the realities of the concept set in. When the players were faced with the reality of a zombie apocalypse and everything that came with it, the game became much more stressful as they were forced to think of all the people they would have lost in such a situation, and all the things they would need to do to survive, and save those they cared about who hadn't died yet.
When we play fictitious characters, and even, to an extent, when we create fictitious characters, we often don't think about all the aspects of life. For instance, when you have a character in a game or a book, you don't think about all of their parents, their siblings, their cousins, their friends, etc. You think of a select few of them. The characters in this game had cats at home they were concerned about, and the thought of them being eaten by zombies was too much. Had they been playing fictional characters, they wouldn't have that stress on them.
The high and low of it was that, though they went into the game excited to play themselves, the stress became too much, and one by one they wanted to switch to fictional ones so they could just enjoy themselves; and you see that reflected in the game.
Outbreak Undead, Second Edition is now on Kickstarter in case anyone is interested in taking a look.
No comments:
Post a Comment