Showing posts with label Youtube. Show all posts
Showing posts with label Youtube. Show all posts

Wednesday, August 28, 2019

The Art of Turning RPG Games into Videos

Earlier this year I started a channel called RPG Storytime which shows videos I've made that tell the stories that came out of RPG games.  Rather than live streaming us playing the game, like most channels do, I take the story that was generated from the game sessions, and I write a script for it.  I narrate it like an audiobook, put in sound effects and music, and I set up shots of miniatures on tiny sets which illustrates what's happening.

This creates a fast-paced story that continues from video to video.  Viewers follow it like it's a TV series, and get invested in the characters.  In order to get it to that point, though, there are some important things I have to remember.  First and foremost, I need to follow the rules of storytelling rather than the rules of the game itself.  There are a lot of rules and details in a game that would bog down a story.  These should only be brought up when they're relevant to the story, or when there's an amazing roll.  It becomes important to highlight this aspect when something seems way out of the ordinary, and happened only because of an unexpected roll of the dice.

What's also very important is developing the characters as characters, not as classes.  Rather than a character being a third level rogue, they are a moderately experienced map maker, or someone seeking out artifacts.  Give them some trait that people would want to read in a book or see in a character in a movie.

Most importantly, the series needs to stay focused on the story and character arcs.  Individual fights mean nothing if they're not part of a story that's leading to something.  This is something to keep in mind when game mastering, but it is far more important when you're reciting the story to the audience.

All that being said, I have found that it is good to tape the players playing at least for a little while, or to set them up as though they're playing later on, because it's good to integrate these moments into the videos.  Viewers seem to like seeing the players make the decisions.  To that end, I also tape the players giving testimonials that can be intercut with the story so viewers can get a sense of their thinking and decision making processes.

Ultimately, regardless of how successful the videos are, I'm proud of them and really enjoy having these records of the stories which have come out of our RPG sessions.

https://www.youtube.com/channel/UCTOn2WMkuvRskZ2SN1YBplQ


Friday, August 2, 2019

Why Watching Online Movie Critics Makes Me Feel Better


Some of the most popular channels on Youtube are movie critics.  Their rise has come because of how much a producer could get with the smaller investment.  A content creator can tape him or herself in a room, or even just record their voice, and let the clips of the movies provide the higher production value.  Since these movies have their own marketing departments, audiences already know what they are.  And since Youtube worked out a fair use clause to utilize movie footage, they could air their reviews and even monetize them.

In some ways I feel guilty for watching so many of these shows rather than searching harder for more original content by people who are willing to take the risk and not ride on the coattails of premade products.  However, I've found that there's something very cathartic about watching the critics slam on bad movies.  There were obvious reasons for this, but as I got to thinking about it, there were more reasons for me that go beyond the usual viewer.

When my own scripts and projects got rejected, I was willing to accept that there could be something better.  Whatever they did choose would probably be a better film, something that I would aspire to with my own writing.  Whenever a film got accepted into a festival mine didn't get into, I thought the same thing.  Then I would watch them...

My discouragement came from the fact that there was nothing to look up to; nothing to aspire to.  What I had presented may not have been perfect, but it was certainly better than what they were choosing.  Added to my frustration was the fact that I was then told that no, I was wrong.  The production companies, studios, and film festivals were right in their choices.  After all, they were the ones in power.  They made more money than me.  Their careers were going great.  They're right and I'm wrong.

Channels like Nostalgia Critic, Lindsay Ellis, Red Letter Media, and Your Movie Sucks beg to differ.  In fact, they've specifically taken on some of the movies that I got rejected in favor of.  Being outside of the industry, they feel no need to conform, or kiss the ass of anyone "important."  They actually scoff at Hollywood's self-importance.

THAT is cathartic.  It may not give me a career or change Hollywood, but it definitely makes me feel better to see movies that are objectively bad and producers who believe they're right about everything get called out on their bullshit.

Friday, October 26, 2018

RPG Storytime is at Last Coming Out


I started my series RPG Storytime on Youtube with the intention on doing one season of four different shows every year.  Each show would have six episodes per season.  Star Trek would be in the spring, D&D would be in the summer, Outbreak Undead would be in the fall, and Star Wars would be in the winter.

Somewhere deep down in me I knew this was unrealistic, but I hoped I would rein myself in enough to make such a schedule possible.

I didn't.  So it's taking longer to make the videos.  But something bigger has interrupted the schedule.

At a certain point I found myself writing one series while planning a game for another series while playing yet another and recording stuff for the other.  Added to that was another future series I'm planning on doing, and some other games I simply like to play.  It was getting confusing!

I also discovered that the Star Wars game, which I admittedly overdid a bit, has grown into many storylines, all of which need to be clear to the audience.  In fact, they all have multiple storylines, but the Star Wars one is the most complex.  I started realizing that if I told that in 6 episode chunks, no one would understand it.  I didn't even know what 6 episodes to play with one another.  Added to this was the fact that I wanted to get Outbreak Undead out of the way to make room for Deadlands.

So the decision was made to run entire series together, rather than 6 episode chunks over several seasons.  Outbreak Undead is first.  Its first episode back is today and will run until Halloween.  There will be a break while I finish the rest of those episodes, which will come out in December.  I'll have a couple other games, then I'll be running my Star Trek series until it reaches the end.

The one exception I'll have to this is Dungeons & Dragons.  I want to have some episodes come out when Game of Thrones plays, so I'll have a few episodes of it in the spring.  Then, once I've put out some other game videos I've meant to edit for a really long time, I'll begin releasing the huge epic of Star Wars, which will run until the end of the year, coinciding with episode 9 in theaters.

I'm planning on doing a separate channel that is only RPG Storytime which will play all the videos in order without interruption.  I'm not sure when I'll do that, but I won't start shows on that until the last ones are finished.

If you'd like to see Outbreak Undead from the beginning, you can see it here: https://www.youtube.com/watch?v=UpaiVtbtoQQ&list=PLJ55yyr7uUQCa9GdXrvG7dhrEsh30kDV_

Wednesday, October 24, 2018

Why Watching Online Movie Critics Makes Me Feel Better


Some of the most popular channels on Youtube are movie critics.  Their rise has come because of how much a producer could get with the smaller investment.  A content creator can tape him or herself in a room, or even just record their voice, and let the clips of the movies provide the higher production value.  Since these movies have their own marketing departments, audiences already know what they are.  And since Youtube worked out a fair use clause to utilize movie footage, they could air their reviews and even monetize them.

In some ways I feel guilty for watching so many of these shows rather than searching harder for more original content by people who are willing to take the risk and not ride on the coattails of premade products.  However, I've found that there's something very cathartic about watching the critics slam on bad movies.  There were obvious reasons for this, but as I got to thinking about it, there were more reasons for me that go beyond the usual viewer.

When my own scripts and projects got rejected, I was willing to accept that there could be something better.  Whatever they did choose would probably be a better film, something that I would aspire to with my own writing.  Whenever a film got accepted into a festival mine didn't get into, I thought the same thing.  Then I would watch them...

My discouragement came from the fact that there was nothing to look up to; nothing to aspire to.  What I had presented may not have been perfect, but it was certainly better than what they were choosing.  Added to my frustration was the fact that I was then told that no, I was wrong.  The production companies, studios, and film festivals were right in their choices.  After all, they were the ones in power.  They made more money than me.  Their careers were going great.  They're right and I'm wrong.

Channels like Nostalgia Critic, Lindsay Ellis, Red Letter Media, and Your Movie Sucks beg to differ.  In fact, they've specifically taken on some of the movies that I got rejected in favor of.  Being outside of the industry, they feel no need to conform, or kiss the ass of anyone "important."  They actually scoff at Hollywood's self-importance.

THAT is cathartic.  It may not give me a career or change Hollywood, but it definitely makes me feel better to see movies that are objectively bad and producers who believe they're right about everything get called out on their bullshit.

Sunday, October 29, 2017

This week is the last webisode of Outbreak Undead for my RPG Storytime series for this season.  Star Wars will begin in December, and I'm heavily in the process of finishing that up so it'll be ready.  I find myself strangely more excited about working on these than any of my books.

RPG Storytime is my Youtube show where I take the stories from role playing games I've been running and turn them into narrative stories complete with sound effects, music, etc. and visually told with images and miniatures.

I feel a bit guilty for being so much more excited about doing videos using toys to tell stories about games rather than writing books.  After all, I'm in my 40s and should be striving for something more adult, shouldn't I?

But in thinking through why I enjoy it so much, I've come to realize just why I enjoy it so much.  RPG Storytime is a combination of my three favorite things to do,writing, filmmaking,and gaming.  I get to create a cooperative story with a group of people playing a game.  I then get to write it up into story format.  And finally I have to figure out how to  tell that story visually.

I do wish more people would see them.  I've been discouraged by the small number of viewers, and it sometimes makes me wonder why I'm spending time on this.  But I can't help myself.  Even now, I'm wanting to get through this blog posting so I can continue to work on Star Wars.  It's a thrill I get like no other; probably because it combines everything I enjoy doing.

You can find all of the RPG Storytime webisodes on my channel Bandwagon Games.


Sunday, July 24, 2016

People Connect More to Video Than to Words

            It’s a painful thing to admit as a book writer, but there’s a reason why movies and television are more popular storytelling formats than any type of written material.  The reason is simply because visual mediums appeal to multiple senses; primarily sight and sound.  They more easily and effectively manipulate our emotions.  And, perhaps most importantly, they can be enjoyed in groups.  While reading a book or a short story is an intimate moment between reader and writer, visual productions can bring together multiple audience members at the same time and cause them to all feel the same thing at the same moment.
            An example of this is John Green of the Vlog Brothers on Youtube.  He speaks poetically and quite well about how reading is a shared experience between author and reader.  However, even he has to admit that his fame came not through his books, but through his program with his brother.  It was once the audience could see him, hear him, and get a sense of his feelings through his expressions that they connected with him, and wanted to know more about what he was writing.
            Books that have been made into movies always do better than before they were put on film.  Even though the movies ruin the endings and every secret in these books, people become curious about what’s in the book in addition to the film.  Not only is there a lot of free advertising, but once people have heard voices of the characters, even though it’s stolen away their ability to make their own voices, more readers flock to these books because they’ve had a more visceral connection.
            I’ve embraced this fact and started a few Youtube channels of my own.  They have, regrettably, been as unsuccessful as my writing and I struggle to get views.  But I do find it easier to get people to take a chance with one of my videos than it is to get people to take a chance on my writing.  Even trying to get people to read a free short story is a daunting task.

            I’ve become convinced that a healthy mix of these two mediums is the best chance for success.  The difficulty is in juggling my time with these two art forms.

Tuesday, April 5, 2016

Thoughts on Uncharted and Tomb Raider

When I first saw information about the game Uncharted I thought it was a good idea to have a treasure hunting videogame, and frankly, it was about time.  There had been Tomb Raider, which was mildly entertaining; but it was so shameless in its over-sexualizing of Lara Croft that I felt like a creep even looking at it.  There had been mild attempts at bringing Indiana Jones to the computer, but there hadn’t been anything that utilized the great story elements we’ve seen in gaming over the past 10 years.

When I at last got a chance to try Uncharted out, I wasn’t disappointed.  In fact, what surprised me was how much I got into the characters, and into watching the story like it was a movie.  In fact, after I stopped playing the game, I looked it up on Youtube and saw the way the rest of the first game progressed.  As soon as it was done, I went right onto 2.  Uncharted 3 happened to come out right after that, and I went on to watching it as well.

The stories were so good, in fact, that I would have paid to watch them, though I had little interest in playing them.  Don’t get me wrong, I had fun playing them, but I’m a bit incompetent when it comes to these games, and I know I would struggle through them, getting Nathan Drake killed over and over again before I could get to the next part.  This both breaks the mood of the story, and makes it all go tediously slow when I’m trying to just get on with the story.

When Tomb Raider made a comeback I was skeptical.  However, the clips I saw portrayed Lara Croft as more of a sympathetic character, and downplayed the huge boobs and perfect figure.  Don’t get me wrong, she is extremely attractive, but the game focuses more on her capabilities and her competence.  They’ve taken what was a pretty chauvinistic character and actually turned her into a feminist model of strength.

And in the case of both storylines, the side characters are wonderful as well.  They bring out real emotions in their central characters, and create engrossing storylines themselves.  The ongoing love interest in Uncharted is something I can really believe; and is frankly more mature than 99% of the relationships portrayed in movies.  Lara Croft does not have very close relationships, and that fact plays rather strongly in her character throughout the first two reboot stories.  She is prepared to always move on without someone, though I’ve often get the sense that she’s wanting to reach out to someone she can connect with.  At least that’s the reading I get from the actress’s performance in the motion capture.

At any rate, I recommend anyone to just watch these games the way they would binge watch a show.  And if they can have the patience to play them, they should purchase them as well.


Monday, June 15, 2015

Independent Book Review

A few months ago I found myself complaining that no one reviews independently published books on Youtube.  Then I thought, hey, no one else reviews independently published books on Youtube!  I should both put my money where my mouth is, and corner that market!  Here's one I did.


Monday, June 8, 2015

Tabletop

If you don't know what Tabletop is, you need to know.  This is a Youtube program that showcases great games, and captures the spirit of board gaming.  What Wil Wheaton and Felicia Day have done is miraculous.  I hope to make Command Combat Battle Reports a part of them, especially since we're both members of the wonderful city of Burbank.


Monday, May 25, 2015

My Varying Interests

Perhaps my biggest benefit is also my biggest drawback, my varying interests.  I've always had a wide array of likes and hobbies.  I can never settle on just one thing; it makes me restless.  This is also one of the main reasons I'm a storyteller; I always want to jump to another world.  Had I chosen a different profession I would be stuck in one world.  Speaking of telling stories, I've never understood the concept of always writing in one genre.  It feels like when one does that, they're taking away the greatest benefit of writing.  I know it's better for building a platform and making more money, but I would feel so trapped if I did that.

But I digress.  I was speaking of my interests, and I have recently narrowed them down to three basic categories:

Writing
Filmmaking
Game design

Thanks to the wonders of self-publishing, Youtube, and print on demand, I'm able to do all three.  This has, in a way, caused a problem for me.  You see, for years, I was trying to pitch projects in all three of these categories to those who could make them a reality.  I got turned down so much that I have a huge backlog of projects.  Ever since self-publishing in all three categories came out, I've been doing them myself.  And the floodgates have flown wide open, overwhelming me with the ability to make whatever I want and get it to the public.

The problem is the irritating finite of time... and the fact that I need to sleep, and do a job that brings in enough money to live.  Plus, and this is a big one, I need to promote the projects so I'm not just whistling in the dark.

And so I have had to organize these into specific projects set for specific times.

Writing includes the two books I'm putting together this year along with the short stories for Relic Worlds, plus the promotions for the past titles.  The books I'm making this year are coming out at the beginning of the year and end of the year, while the promotions will be scattered throughout.

Filmmaking has become the gaming channel I have on Youtube called Command Combat Battle Reports, as well as a show I have that supports Relic Worlds that centers around geocaching.  These are fitting in during the middle of the year.

Games would include a wide host of games I've invented, but since I'm short on time and this is the lowest priority, it's centered around finishing Command Combat: Civil War, which I started years ago, and games that support the promotion of Relic Worlds.  These are being done sort of around the center and end of the year.

Monday, May 18, 2015

Gearing Up for Command Combat Battle Reports

Those who found my blog from me being an author probably don't know that I run a Youtube channel that involves wargaming.  This would especially come as a surprise to those who know how much I believe in trying to avoid war.  It is, truly, the most horrendous thing invented by man.

However, my biggest hobby has been gaming of all sorts, regardless of whether it's miniature gaming, board gaming, or computer gaming.  I enjoy relaxing with a game far more than watching something, as it occupies my mind more than any show or movie.  It also brings people together and gives them something with which to interact rather than having the same long conversations about the same topics they've gone over time and time again.

I wound up making my channel about war gaming specifically not because they hold a higher spot in my mind than other games, but as a sort of fluke.  I invented a miniatures game called Command Combat: Civil War, and I intended to promote it by taping some games and placing them on Youtube to show what it's like.  When no one watched, I taped a battle report of Flames of War.  Jamie and I recorded it together and treated it like a football game.  The episode got picked up by the makers of Flames of War, and pretty soon we were getting tons of views, and the show was becoming successful.

So I continued it and stayed with the theme.  Over the last few years I've refined it, and found that I'm really onto something.  This year I'm going to have seven shows, one for each day of the week, for three months.  It will cover board games, miniature games, computer games, how to videos, reenactments using miniatures, and even a live action show with historians doing gladiator combat, (with dulled weapons, of course.)

This is the one year I'm going to do this.  I need to find out if this is going to work as a series.  If it gets enough views, or if the show gets picked up by something like Geek & Sundry or Wargames Illustrated, then I can continue.  But if it only gets a few views per video, I just won't have the time for it anymore.  I'm off to start taping these games,so let's hope for the best.

Happy gaming everybody!

Tuesday, October 21, 2014

Early Vlogbrothers

I've been going through the history of the Vlogbrothers videos.  I think their work is important to study for anyone doing independent work in any field, (although, ironically, John Green has been critical of self-publishing, which I think is a bit hypocritical since his success is due largely to independent video production.  But I guess that's TOTALLY different.)

Anyway, so I've gotten through all of 2007 when they began, and I started 2008.  It's interesting to note the number of viewers for each.  Though they run one of the most popular shows on Youtube, some of them don't have a huge number of viewers, particularly in these middle years when they didn't have a huge amount of attention yet, and they're not the beginning that people go back to see for nostalgic reasons.  But here is one that's a spike.  I find these spikes interesting because they show something that people have looked for or stumbled upon for whatever reason.


Sunday, June 8, 2014

The Fault in Our Stars & How Hank and John Green Changed the World of Media

With the ongoing success of The Fault in Our Stars this weekend, I think it would be a good idea to analyze how John Green and his brother Hank built an empire of entertainment and a vast community through independent means.  It was, after all, this built up community that is to thank for the success of the book and the movie, so it’s something to be studied by anyone who wants to see success in the growing world.

The first thing that’s important to note, even before I go into the history of the Vlog Brothers videos, is that they grew this big not by blatantly trying to grow big, or by shamelessly marketing; and most importantly, not by seeing what had been done before and following some sort of formula.  They honestly and earnestly set out to do something that interested them, and that they thought would be good for the world.  People latched onto that and respected it, and their community grew around them.

So on to their history, which I think will one day be studied in classes around the world.  It began on January 1st, 2007 when Hank Green posted a video for his brother John Green on the relatively new site Youtube.  Neither brother was well known, had any experience in film or television, and did not live in big cities generally deemed “important.”  They were just two young brothers who decided to speak to each other solely through video.  Hank started it with this upload:


He dared John to communicate every day, and if either faltered, the other would be able to decide on a punishment.  John responded, and the two began a dialogue every day with rules that included a short length, they had to talk about something they found interesting, and not much else.  They just had to do it on a regular basis.

They called it Brotherhood 2.0, recognizing this as a sort of 21st century type of family relationship of the high tech era.  They also began calling themselves and their fans “Nerdfighters,” not after people fighting against nerds, but nerds who are fighting against problems in the world.  Their numbers were a trickle at first, though they had a few more than someone starting today as the competition was nowhere near as fierce in those early days of Youtube.

John was the first to miss a day, and Hank sent it out to the few viewers to determine his punishment.  It would not involve any sort of physical pain, except to eat something that would be very unappetizing, and he had to do it on video.  When he posted it, the views climbed, as humor and childish pranks have a tendency to get more hits.  People continued to watch because their conversations were so interesting.  Hank and John are very curious people, and each video was them trying something new out.  They’re also very creative, and many of their videos involved some trick of cinematography or editing that would make any film school professor proud.

In fact, over the year they continued to grow due to a perfect mixture of policies.  I don’t believe they knew at the time this was the perfect formula for getting views, they just did it and turned out to be right.  They are:

Consistency:  By coming out with a video every day, people could rely on them and knew to tune in to see what they were doing.  This led to the number two biggest reason for their growth…

Quantity:  By having so many videos, they littered the internet, and people couldn’t help but run into them, especially when going on Youtube.  They were able to make so many videos because they kept them:

Low Budget and Easy to Produce:  By keeping the videos as blogs where they simply spoke to the camera, they were able to do one each day.  This lent itself to speed and quantity, and that large quantity also meant they had…

Many Key Words:  Each video had to be titled something, and they always titled it after the subject of their video.  They also put whatever they were mentioning in the metadata, and the description.  Fans also said things in the comments that drew key word searches to them.  The key words were also about…

Things People Wanted to See and Hear:  The brothers talked about things that were famous and big at the time, and also things that people wanted to learn about.  So, if you put in a search about Harry Potter because you were going to see the movie, you saw their video on the Google search.  If you wanted to learn how to stack cards, you’d find their video on stacking cards in the Google search.  They did this through their…

Charm and Charisma:  This is a trait they are naturally good at, but if anyone wanted to do the same, they would need to make sure they have the same sort of friendliness and likeability that gains viewers.  Speaking of which, they…

Involved the Viewers:  They asked questions of the viewers and sparked conversations among them.  This made people feel part of the conversation, and they even referred to things people were saying, which made them feel special.  Viewers could also get through a lot of the videos because they were…

Short and to the Point:  Making one of the rules that videos had to be under four minutes made it easy to go through lots of their videos, and made it less daunting to put them on in the first place.  Plus, it made them get right to the point, which made people stay on the video once they clicked on it.  No fancy graphics or credit sequences, just the video itself.

Most importantly, they have been positive, informative, and funny, the three most important things on the internet.

After the first year was done, they had enough viewers and enough fun doing it that they continued, despite the fact that it didn’t really bring in any money.  They just enjoyed it, and it was getting a following for John’s writing career and Hank’s musical career, so why not?  Plus, they were getting a lot of good friends out of it.  So they went on to the next year.

During that second year, Hank wrote a song about Harry Potter just before the movie Harry Potter and the Deathly Hallows came out.  The subject was, of course, on everyone’s mind because it was a hit movie based on a hit book.  The song was short, fun, and catchy, so when people found it on Google searches when they were intending to find information about the movie, they watched him.  To make matters even better, Youtube featured the song because of the movie’s popularity.  As such, the song became a hit, and people began flooding to Hank’s videos.  This made them automatically also flood to John’s videos, even if that wasn’t their interest.

This is where fate worked perfectly in their favor.  Many of the people who had come to Hank through Harry Potter were young book fans.  John wrote books for young fans.  These people immediately became drawn to John’s books, and became curious about his latest book, which was coming out soon.  This was The Fault in Our Stars.

John not only let the community in on his writing process, but he also made them a part of it.  Comments on the book at that time were read, and he commented back.  Fans found themselves becoming a part of the process, and felt validated by it.  Most importantly, they felt invested in it.

In fact, the book itself was inspired by one of the “Nerdfighters” who herself had cancer, Esther Grace, and who died from it.  John was so moved by her life and plight that he essentially made the lead character a fictitious version of her, and even made an Esther Grace day, which is now commemorated everywhere.  In doing this, he added to the formula the most important ingredient:

Helping Others and Sharing the Spotlight:  If we’re entertainers, we want the spotlight on us.  But ironically, the best way to do that in today’s world is to shine the spotlight on someone else.  Today’s technology works on Karma, and I mean that quite literally.  It’s not just a matter of what goes around comes around, there are two basic elements that go into supporting others comes around to supporting you:
                First of all the people you support will usually support you back, or they’ll find themselves supported by no one.  The more people you support, the more people will send their viewers to you, and your numbers will grow.
                Second, part of the formula of the Google search engine is to see how many links there are to your site.  So the more you link to other sites, the more Google notices you, and the more people will come to you.

Plus, it’s just the right thing to do.

I recently learned of someone who refused to place links to other people on his site because, in his words, “I don’t want people leaving my page.”  That man’s page is very lonely.

You see links in the Vlog Brothers videos and posts ALL the time.  This is one of the key elements that has kept them popular.

But most of all, there’s the honesty and integrity.  Hollywood and New York television stations, which have controlled entertainment for more than a century, is based on lies and deceit.  They have done this because it’s worked for them in the past, but what Hollywood producers and New York executives didn’t realize is that it worked because no one had any choice.  Once piracy came along on the internet, people were very willing to do it because they felt no pity for these millionaires who had ripped them off without caring about them, and who truly felt they were more important than the general public.

Anyone wanting into the film industry, myself included, I’m afraid, flocked to these studios and many conformed to their ways to be let in past the velvet rope.  A historic moment happened in John Green’s video Hitler & Sex in 2013 when John Green actually turned down a major television network to instead focus on Youtube.  Up to that time, people used Youtube as a means to an end, placing videos up there to get the attention of studios and networks.  But with this video he said that he only wanted to do things on Youtube, and he had no interest in the exploitive networks.  Here is the video:

What the producers at studios and networks have failed to realize is that people are huge fans of the Vlog Brothers specifically because of their integrity; the very thing these Hollywood and New York producers have shed in their constant pursuit of viewers.  They don’t realize that the very thing they’ve gotten rid of is the very thing that would bring them viewers, not turn them away.  As the Vlog Brothers started more shows with higher production values, such as Crash Course and Sci Show, their viewership has increased.  Instead of going after short gains by doing ridiculous episodes on aliens and the Nazi party that catch viewers initially, they produce videos that give real information.  This does not get viewers immediately, but it keeps them over time, and slowly grows.

As such, their types of productions will continue to grow.  As they do, these same producers and executives in Hollywood and New York who were consistently short sighted in the past will scratch their heads and wonder how they lost power to these young upstarts.  They’ll blame video piracy and lack of star power, as they always do, but, like an alcoholic who refuses to admit he’s got a problem, they’ll never recognize their own faults, and will lag behind until they disappear.


Thank you, Vlog Brothers, Hank and John Green, for helping to shape entertainment into a new golden age.

Sunday, April 6, 2014

The Real Independent video and Film Revolution

Yesterday I had the wonderful privilege of working with Geek & Sundry on their Tabletop Day Special.  It was a huge honor for me as a gamer, but more importantly, as an independent artist.  Even though this blog is intended to be about independent publishing, I’m going to talk today about independent videos on the web because it’s an important element to freelance writers, and more importantly, an important ingredient to independent publications and publicity.

When I first got into film, I wanted to be an independent artist.  I was excited about the whole idea of film festivals and private investors to make heartfelt movies by real artists.  What I found in my 20 years in the film industry was that none of this was true.  The festivals were, at best, “independent” with the word in quotation marks because, first, you couldn’t even get your movie accepted unless you had a celebrity in it, (and you could only get those celebrities in your film if you were part of the Hollywood system,) and aspiring filmmakers who tried to get into the activities of these festivals usually found themselves blocked out by red velvet ropes that separated them from the VIPs.  I found the whole process hypocritical.  There was very little difference between the “independent” scene and the studios.

There was a first internet revolution in the late ‘90s and early ‘00s.  Several production companies popped up and there was a central location for videos called iFilm.  At first, these were made up of independent artists excited about pressing the reset button to create a true independent video scene.  Unfortunately, the mentality of many of these places were the same as the studios and “independent” film places.  Some of these companies were even run by the same people.  iFilm itself put up their own red velvet rope by deciding to stop accepting videos they deemed “unworthy” and even kicked a lot of videos off.  One of my own, a short version of The Forgotten Grave, was one of them that was kicked off, even though it had won a competition within iFilm’s own company.

What really killed the first internet revolution was when major movie companies tried to create internet content.  They saw real independent work being done, and they wanted to control it, the way they had bought all the “independent” production studios in 1999 when they swept the Academy Awards.  The result of this attempted take-over was that content became stale, and the larger companies found that there wasn’t enough money in it for them.  What should have been a place for young artists to grow was hijacked by people who wanted lots of money, who then threw it away because there wasn’t enough money in it for them.  The content itself was so much like regular television that people went, why should I watch this when I have TV at a higher quality level.  (In those days, watching on the internet meant you were watching a 2 inch screen that was often jumpy and couldn’t play more than five minutes at a time.)

The second internet revolution has, of course, taken hold.  High internet speeds are given the credit, and to be fair, that is a big part of it.  No one has to watch tiny screens and there’s no time limit.  But the main credit should go to Youtube, who doesn’t believe in the red velvet rope.  Companies like iFilm screwed it up for themselves by trying to follow the studio and film festival models and being exclusionary.  Everything had to be of a certain “quality level” or have celebrities involved.  This destroys innovation and experimentation, but more importantly, it takes the power away from the audience, who should really be deciding what plays and what does not.

This has given rise to some of the greatest entertainment ever to be put on screens.  Individuals from all over the world can now innovate, and others can decide for themselves what they want to watch rather than having some stuffy executive or pertinacious film student deciding what’s “worthy.”  The concept of capitalism itself was based on the idea of competition, and that has made entertainment on the web better.

It has also made other mediums better.  The rise in quality of television shows for programs like Breaking Bad, The Walking Dead, and Game of Thrones is due in many ways to this rise in quality in internet entertainment.  Why?  Because the competition is rising, and television executives are realizing they now have to compete with the rest of the world, not just their fellow executives.

What this means to writers is that many more opportunities are arising for work on projects that are more artistic, experimental, and innovative.  Whether searching for work with other companies, or to create product independently, the world of visual entertainment has grown, and in favor of trying new things.  It also aids book authors as video content is always a good way to get people to look at their books.  And with programs like Hit Record, people are sharing content that can then be used to support other artists in every medium, including books, blogs, etc.

So meeting Wil Wheaton yesterday was the equivalent to me of meeting a favorite author.  His show Tabletop, though it’s about gaming and not about writing, is helping every artistic community through being innovative, independent, experimental, and supportive.  Wheaton himself would be considered a “has been” by Hollywood, but rather than letting that get him down and believing what the system says, he took his interest, something most people would consider to be unimportant, and brought it to the forefront.  He shows through his passion and sheer joy how gaming brings people together.  He shows off games by both mainstream and small companies.  Most importantly, rather than being aloof from his community, he becomes a part of it through social media.  He helps others be seen through his Tumblr page, he vlogs to people that catch his attention online, and he treats people he meets on the same level as anyone rather than acting like he’s somehow above them.  Yes, he has celebrity status, but he’s using it to shine spotlights on subjects and people around him rather than demanding million dollar paychecks and entitlements the way most people do.

The new celebrities of the internet are mostly that way.  Some of them were celebrities in film and television, such as George Takei and Joseph Gorden Levitt, but I have to give them credit as well, as they could have just stayed in the more established film and television world, but they have been willing to make less money on the internet in order to be part of this true independent revolution.  As for non-celebrities, you have people like the Green brothers and Jay and Mike at Red Letter Media who are all from the Midwest and would be overlooked in traditional medias, and you have the fantastic comedians at Screen Junkies, How it Should Have Ended, and College Humor.  And if you want gaming, there are channels that have opened up that are very much like sports, such as Tabletop, The Prince of Macedon, World of Tanks, and my own Command Combat Battle Reports.

This democratization has opened up more venues than ever for writers and artists of every genre.  I’m at last satisfied with the independent television and movie scene.

Here are a few of the shows I recommend:

https://www.youtube.com/user/geekandsundry